Trainz has been designed as a long-term project that will continue to expand and develop as new versions and additional modules are made available.  

Trainz will eventually incorporate almost every aspect of the railroad experience from land development and object placement to dispatching, scheduling and building a railroad empire.  An online environment is planned that will allow you to log on and work a 'virtual' railroad with other Trainz users across the globe.

Chances are you are reading this page after purchasing the Ultimate Trainz Collection - the culmination of 12 months development since the first release of Trainz. UTC adds to the solid foundations already established, and delivers a wide range of new scenarios and a huge number of new features and polish.  Take control of a passenger run, conduct a switching exercise or carry out complex shunting maneuvers. You can even sit back and simply watch your railroad follow pre-set orders.  

The next release we are preparing for is Yardmaster,  which will add new levels of functionality to Trainz including the concept of managing Drivers and coordinating busy freight and passenger schedules.  You will be able to designate specific drivers for key routes, conduct essential rail services and manage tasks, presenting a whole new game play challenge.