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         Trainz 
        has been designed as a long-term project that will continue to expand 
        and develop as new versions and additional modules are made available.    
         Trainz will eventually incorporate almost every aspect of the railroad experience from land 
          development and object placement to dispatching, scheduling and
        building a railroad empire.  An online environment is planned that will allow you to log on 
          and work a 'virtual' railroad with other Trainz users 
          across the globe. 
      Chances are you are reading this page
      after purchasing the Ultimate Trainz Collection - the
      culmination of 12 months development since the first release of Trainz.
      UTC adds to the
        solid foundations already established, and delivers a wide range of new
      scenarios and a huge number of new features and polish.  Take control of a passenger run, conduct a switching
        exercise or carry out complex shunting maneuvers. You can even sit back
        and simply watch your railroad follow pre-set orders.   
        The next release we are preparing for is
        Yardmaster,  which will add new levels of functionality 
          to Trainz including the concept of managing Drivers and
        coordinating busy freight and passenger schedules.  You will be able to designate specific drivers for key routes, 
          conduct essential rail services and manage tasks, presenting a whole
        new game play challenge. 
		   
		   
		 
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